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Submitted on
August 29, 2008
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My Flash Mario 64 Beta Testing Engine.
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:icondbszabo1:
if i cut the sprites i'll put this on a papervision or mode 7 flash engine.
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:iconxox-doglover-xox:
he walked into or through a tree but its good :D
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:iconkinggamer9000:
kinggamer9000 Jul 28, 2010
it could use sound
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:icondbszabo1:
I'd sit here and debate the dynamics required, for the game's success. However the quality of the platform here, to display such gaming content as seen above, an have the site's flash gaming category, been tainted with 5 trillion doll dress-up flash "interactive" category files, may cause me to close up the art stand, and find a more respectable platform, that would house flash gaming files. But not that newgrounds crap.
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:icondbszabo1:
Shockwave Director, would be the prefered platform to write this game. However, I don't see the added value. Shockwave has too many bugs, and is an unstable product. Otherwise there'd be a category for .dcr files here.
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:icondbszabo1:
Tell you what......you have nintendo cut me a check. And I'll have a finished product by Christmas.
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:icondbszabo1:
Yea. No 18 hours of writing collison dectection on this one, boss. Just a 2-hour deal making this one. But's out of the box, when thinking of flash, and most of the flash mario side scroller knock-offs you see plastered all over with the same old sprites.
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:icondbszabo1:
Thanks Ace! Maybe a Mario RPG. Make him enter sewer scene, and other scenes and fight on a dugeons and dragons rpg-like engine. I don't know. I'm too broke to wonder what that may have been.
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:iconthorero:
Thorero Aug 30, 2008  Professional Digital Artist
That ain't half bad! I noticed he doesn't collide with the pipes or trees, but otherwise very good, perhaps if you could make him jump it would be better.
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